Latency, framerate, and motion sickness are other points of concern for SCS, just like they would be for most early VR titles. Reports of people getting severely nauseous and dizzy a few minutes into playing REVII are bold warnings to any VR devs in these early days. This is worrying as VR can, and will be, hurt by a few poor VR games hitting store shelves. First impressions are important, and the technology needs a strong start during the early adoption phase. SCS Software is well aware of the risks, with its focus falling away from achieving better visuals in order to focus on nailing aspects like framerate.
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